Dalius's blog

Dalius's blog

Dalius Dobravolskas's blog about IT and other stuff.

Wednesday, August 3, 2022

Thinkpad x230 Ubuntu suspend problem (rant)

I have installed Ubuntu on my Thinkpad x230 several years ago and it was working like magic out of the box. However with some update suspend stopped to work and I have not found a solution for quite long.

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Wednesday, August 3, 2022

Typescript and Neovim LSP

I have found good reasons to migrate from Ale to Neovim LSP for Typescript development. At least one problem is still not solved, but the pros outweigh minor inconveniences. I will review tools I am using and will explain some details that are not obvious.

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Saturday, September 11, 2021

Callum style layout and layers

I have started using Callum style layout as I have not managed to make tap-hold to work on my Ferris Sweep consistently. I instantly feel in love with Callum style but soon I have figured out that I need one shot layers as well.

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Sunday, November 15, 2020

Typescript and ALE

In this article I will describe how to use Vim ALE for Typescript development. As well I will give a little bit background why I think you might consider this solution vs other solutions from the Vim's world.

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Wednesday, October 14, 2020

Running tests in Vim

Recently I had discussion with friends how testing can be improved while developing using Vim. As front-end developer I usually split my tmux into two panes and run Vim in one pane and run jest tests in watch mode in another pane.

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Thursday, October 8, 2020

fnm on cd

Some time ago I have shown you how to run `fnm use` automatically using direnv. That solution has one problem however - you need to create `.envrc` file near each `.nvmrc`.

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Tuesday, May 5, 2020

direnv and .nvmrc

I am working in company that has many nodejs projects and they are written with assumption that some older node version might be in use. Node version is written in `.nvmrc` file and you have to write command `nvm use` or `fnm use` after you enter project's directory. It is really easy to forget that and requires extra typing every time you open new terminal tab/window because you need that environment again.

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Monday, January 6, 2020

Goodbye Nvim-Typescript

Until now I was using nvim-typscriptplugin for Typescript development. However the most recent version became unusable and nvim-typescript author seems to be focused on other projects (he is active in github but this project gets less of his attention).

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Tuesday, July 30, 2019

Vim and Svelte

While looking how to configure Vim for Svelte development I have found an article by Sophia Brandt. While it is good I found it not enough in my situation.

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Sunday, June 23, 2019

Card-a-mon tutorial No. 4: PDF generation options

Now you have game with your own images and you want to generate PDF for printing. Most probably you have tried default ones and potentially you are happy with them. So you might wonder why other options are in there.

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Sunday, June 23, 2019

Card-a-mon tutorial No. 3: Import and Export

We already know how to create a game and as well we know how to upload our own images. Now we might need to import or export our data. E.g. we might want to give our texts for somebody to check for spelling mistakes, fix them and return to us without revealing all the details about the game.

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Monday, December 31, 2018

Vim, React and auto-complete

So I'm using Vim for React development and wanted to have better auto-complete experience. For javascript auto-completion I'm using deoplete and deoplete-ternjs plugins.

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Thursday, September 6, 2018

Vim Plugins

Overall I found that plugins makes Vim really powerful tool. However you need a lot of them and usually you should spent quite some time until you find good ones and sometimes you even have to deal with not working ones.

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Tuesday, May 29, 2018

Thinking About Games #1

So let's stop for a moment and think what I have done with "Duke's Dream". Last weekend we have played this little game with my family...

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Monday, May 7, 2018

Duke's Dream first run results

After 3 months development I have decided to share my game to wider public and get some ideas what people think about it. So here are results of first week

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