Previous part: Part six
Here I have received 5 points FPC connector and gave Joycon joystick another chance. Connected everything and it is not working again…
Somehow I figured out that I should try connecting it upside down, and it worked without soldering. I had no idea that it is important how you connect Joycon’s connector. Googled images “Joycon joystick PCB” and people are doing it both ways - so I still can’t say 100% that side is important. However, switches from two different sellers work only if they are connected not the way I have expected initially. Here is how it looks like without any soldering (and it works):
Here is where I have bought 5p FPC, but IMHO 6p (or even larger) should work:
Now I can solder joystick to keyboard and experiment with its position. Initially I have tried something like this (note: I am simply gluing joystick to keyboard). However, this position felt really uncomfortable:
Next I have tried to do something like this:
Next problem, keyboard is not sticky enough on the table and using joystick is not comfortable as it moves keyboard itself. One way to solve this is to keep keyboard in place with one finger and manipulate it with another. E.g. like this:
While this is working and you can even use different fingers to work with joystick (index or thumb), but this requires moving your hand more than necessary. Alternatively I have key that is dedicated to mouse layer and luckily for me it is in quite good position. Now I can keep keyboard in place by holding mouse layer button like this:
Well, I will use it for some time and see if it works at all. Initial feeling that holding keyboard to use joystick is not optimal and cirque trackpad is much better option (like in Dilemma keyboard), but let’s experiment with this.
Hardware details
Here is axis positions for one of joycon switches I have when in stationary position:
-
X: 424 - 464
-
Y: 468 - 500
Min values:
-
X: 104
-
Y: 219
Max values:
-
X: 814
-
Y: 847
This is illustration how unreliable joysticks are. Therefore, this setting is really useful:
#define ANALOG_JOYSTICK_AUTO_AXIS
Software details
Here are other settings I am using. Just for run I have decided to use linear weights and it works as good as other options. I have only cutoff first 15% because as you might see from values above we have about 10% of values in dead zone.
#define ANALOG_JOYSTICK_WEIGHTS {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100}
I have decreased ANALOG_JOYSTICK_SPEED_REGULATOR
value as default of 20
was too slow.
#define ANALOG_JOYSTICK_SPEED_REGULATOR 15
Lastly I am using this. I hope this one is useful:
#define ANALOG_JOYSTICK_CUTOFF
Some of the settings are available only in QMK dev branch, but eventually they will end up in master branch.
What’s next?
I will try to use joycon joystick now for some time and look what works. What I can say already that it feels better than PSP 2000. Is that enough to replace the mouse? I don’t know yet.