After 3 months development I have decided to share my game to wider public and get some ideas what people think about it. So here are results of first week:
94 attempts to create game.
53 attempts to play game. Pretty good conversion rate IMHO.
At least 4 people said that game is too complicated and/or unclear.
Game is partially unplayable with iPhone because of technical differences how Safari works.
There is risk that instead of having fun and communicating with each other people will be watching into their phone screens. I was aware of this risk when I was creating the game but it might be that I have not addressed it properly.
I got suggestions to start blog (here it is), to start YouTube channel (I guess I need to do that as well)
More minor suggestions what could be my target audience, how to attract more users and etc.
People have no idea that “bot” is “computer player”. I was thinking that this is obvious.
Computer players are too stupid to have fun while playing one-on-one (just two players). Basically if you use special action that identifies you to other player and fun is lost.
Therefore my next steps with “Duke’s Dream”:
Simplify “How To Play” section. Most probably I will list all the steps one-by-one.
Remove “I’m ready”. If you connect to game then you are most probably ready.
Solve iPhone related problems.
Improve computer players so they would use special actions.
Figure out what else could be simplified in game.
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away. - Antoine de Saint-Exupery