After 3 months development I have decided to share my game to wider public and get some ideas what people think about it. So here are results of first week:
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94 attempts to create game.
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53 attempts to play game. Pretty good conversion rate IMHO.
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At least 4 people said that game is too complicated and/or unclear.
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Game is partially unplayable with iPhone because of technical differences how Safari works.
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There is risk that instead of having fun and communicating with each other people will be watching into their phone screens. I was aware of this risk when I was creating the game but it might be that I have not addressed it properly.
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I got suggestions to start blog (here it is), to start YouTube channel (I guess I need to do that as well)
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More minor suggestions what could be my target audience, how to attract more users and etc.
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People have no idea that “bot” is “computer player”. I was thinking that this is obvious.
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Computer players are too stupid to have fun while playing one-on-one (just two players). Basically if you use special action that identifies you to other player and fun is lost.
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UX notes.
Therefore my next steps with “Duke’s Dream”:
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Simplify “How To Play” section. Most probably I will list all the steps one-by-one.
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Remove “I’m ready”. If you connect to game then you are most probably ready.
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Solve iPhone related problems.
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Improve computer players so they would use special actions.
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Figure out what else could be simplified in game.
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away. - Antoine de Saint-Exupery